Combat Assault Vehicle (CAV) fi rst debuted at Origins in 2000. It was a game for a new generation and new millennium of war gamers. CAV was created with Combined Arms futuristic combat as the central theme – the ability of a player to command forces composed of infantry, gunships, tanks, and especially giant mecha.The game system was based on the principles of player control, smooth play, and simplicity where possible. The Damage Track engine was created, the concept that most of a Model’s game-related information would degrade as the Model took damage. Designer: Reaper Miniatures

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