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Cruel Void

This is about space dogfighting. It has little, if anything, carried over from our previous science fiction space battle system, Final Frontier. 

Designer: Jim WallmanJim The game is built around teams of 8-10 players, most of whom are single ship commanders. Players have specific named characters who accumulate experience, honours and awards, promotion and become better pilots as they fight a series of space dogfights in trying to achieve various scenario-specific objectives. The main playing area is a large hex-grid, and the players are seated around this grid. Each player has an A4-sized ‘control panel’ sheet which contains information about their craft’s status, combined with an orders sheet, on which they write their movement orders for the turn. Wallma

Link to RulesEdit

http://www.theuniverse.org.uk/rules/cvoid/index.htm