Cruel Void

This is about space dogfighting. It has little, if anything, carried over from our previous science fiction space battle system, Final Frontier. 

Designer: Jim WallmanJim The game is built around teams of 8-10 players, most of whom are single ship commanders. Players have specific named characters who accumulate experience, honours and awards, promotion and become better pilots as they fight a series of space dogfights in trying to achieve various scenario-specific objectives. The main playing area is a large hex-grid, and the players are seated around this grid. Each player has an A4-sized ‘control panel’ sheet which contains information about their craft’s status, combined with an orders sheet, on which they write their movement orders for the turn. Wallma

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