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Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options.  The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. A unit’s power level calculates its’ combat effectiveness rather than troop losses.



The weapon systems were poor by modern standards and there was a constant design battle between shell penetration versus vehicle armor. According to US Tank Gunnery manuals, in 1944 a US Sherman tank firing at a stationary tank only 1500 yards distance, had to fire 13 rounds at the target before it reached a 50% hit probability.

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http://www.deepfriedhappymice.com/html/gw_ecol.html

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