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Return to Earth: Reborn Main Article

Earth......3012....The human race has destoyed most of planet earth......The few remaining leave in search of a new planet.......end transmission.

What you needEdit

  • 6-sided dice
  • Counters or figures, I suggest ground zero games miniatures.
  • Paper to write hp on
  • Time to waste.

Stats for units - measurements in cmEdit

Name Move HP DF Attack Skill Attack Damage Turns To Build Range Cost Notes
Infantry 9 1 5 4 5 1 10 50 Ground Troop
Machine Gunner 9 1 5 4 10 1 15 80 Ground Troop
Bazooka 8 1 5 4 25 1 30 150 Ground Troop - Blast
Grenadier 9 1 5 3 30 1 20 120 Ground Troop - Blast
Armoured Personel Carrier 12 1 15 4 10 2 15 120 Carry - 10
Light Tank 10 2 20 3 20 2 20 150 --
Tank 10 3 25 3 35 2 30 200 --
Heavy Tank 10 4 25 3 40 3 30 300 --
Truck 14 1 10 -- -- 2 -- 100 Carry - 5
Portable Construction Yard (PCY) 12 3 20 -- -- 3 -- 500 Deploys as Construction Yard
Helicopter 18 1 10 4 15 2 20 150 Carry - 10
Bomber 30 2 10 4 30 3 20 300 Blast
Harvester 14 2 20 -- -- 2 -- 150 Collects 50 Every Turn
Mammoth Tank 12 5 30 3 50 6 40 800 Can shoot land and air vehicles - Blast

Stats for BuildingsEdit

Name HP DF Attack Skill Attack Damage Turns To Build Range Cost Notes
Tesla Coil 3 20 3 30 2 20 150 --
Gaurd Tower 2 15 3 20 1 25 100 --
SAM Site 3 20 3 35 2 30 200 Attacks Air Vehicles
EMP Cannon 3 20 3 40 3 35 350 Immobilises all vehicles within 10cm of target
Air Strip 4 25 -- -- 3 -- 300 Builds Helicopters and Bombers
Refinery 5 25 -- -- 4 -- 400 Harvesters Deposit Ore Here
Barracks 5 25 -- -- 3 -- 300 Builds Ground Troops
Construction Yard 7 25 -- -- 4 -- 400 Builds all Buildings
Vehicle Yard 6 25 -- -- 4 -- 400 Builds all vehicles

RulesEdit

Each player starts with a PCY (Portable Construction Yard) and 2000 credits. Players pick starting points and place their PCY.

Each turn has a sequence:

  • Declare Building
  • Move
  • Attack
  • Finish building

InitiativeEdit

At the start of a turn both player delare any building or troop training. Then players roll d6 highest moves first then the next highest, then the next etc. After, players go in same order to attack. Then players can mark off one turn on building.

HarvesterEdit

A harvester, it can carry up to 150 units of ore, 50 per turn spent on an ore field. Then it must deposit at a refinery to get the credits, when a refinery is built it automatically has one harvester.

Portable Construction YardEdit

A PCY can deploy at any time as a construction yard for no cost.

TroopsEdit

Troops have advantages and disadvantages. Advantage, they can be trained in groups of up to five rather than one at a time like vehicles. Disadvantage, thay tend to get run over. If a land vehicle moves over troops they are automatically killed, very nasty.

VehiclesEdit

Vehicles must be built one at a time. They can't be run over but they can be rammed. each vehile in a ram takes their opponents remaining hp in damage to themselves. So don't go ramming mammoth tanks with APCs. Also if you ram a vehicle into a building you always take 10hp back only.

MovingEdit

Moving, you can move a unit up to its move value in cm. They can turn up 180 degrees, e.g half move, turn 90, half move, turn 90. Vehicles, except air vehicles can't move over terrain except ore fields. Troops can move over pretty much anything with no penalties, but its your call.

AttackingEdit

Attacking, you can fire up to your weapons range and need to roll equal or above your skill to hit, if you hit you do the amount of damage indicated, if this reduces an enemys hp to 0 then they are destroyed, you may combine fire if you like, e.g you could fire five tanks at a mammoth and all the hit's damage is added up. but you probably still won't stop it. All damage is wiped away at the end of the turn except on buildings. blast weapons do damage to all models, friend and foe in a 10cm radius from the target.

Attack modifiersEdit

When firing the following penalties may apply: -1 to skill if firing at enemy in hard cover -1 if enemy moved full move last turn +1 if shooting vehicles (size)

EndEdit

This is all so far, any problems email me

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