FANDOM



Gemini-ARAP WH40K Rules
NoCover
Designer phwest
Type of Game

"Tactical" - Squads, Platoons and Companies

Type of Dice d6

OverviewEdit

One of the ideas used in SBH is that each figure needs to be activated before it is used, and how well this activation goes determines how many actions the figure can then make. With a little tinkering, this system can be adapted to the Gemini Rules . I call this version of the Gemini Rules Gemini-ARAP and this is now my preferred system for using the rules. I don't have time to rewrite all the Gemini Rules to reflect how ARAP changes things, so for the moment the “traditional” IGO-UGO Gemini rules will remain up, with these pages to give some idea on how they change under ARAP.


ResourcesEdit

RulesEdit

Rules Link

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.