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A solo wargame designed for 15mm miniatures on hexed terrain. Uses activation rolls modified by battlefield conditions for turn sequence

A solo game I wrote trying to make a simplified reaction system. I think I tried to do too much with these rules (especially the solo part) and have learned a lot as a result. The rules as they stand work, but lack proper force/unit building and extra scenarios. I'm currently taking what I learned and applying it to a fast-play set of rules I'm focussed on now called "Throwdown" which will be hosted on this blog also.

  • Designed from the ground up for solo play
  • Can also be played as a standard battle game against another person with no changes to systems, just don't use the automated enemy!
  • Fast playing and zero bookkeeping
  • Uses normal 6 sided dice (Usually rolled no more than 2 at a time)
  • Uses activation rolls modified by battlefield conditions for turn sequence
  • Seamless Over watch and suppression effects built into system
  • Use any miniatures

Designer: Spacejacker

Link to Rules[]

http://tinysolitarysoldiers.blogspot.com.au/p/gut-check-solo-skirmish-rules.html

or

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0Bw0Cq7Icpyg5ZDhhMjJkYjUtY2U4Ny00ZTkwLWE1N2YtMGE5MDMwMGM0YWU4&hl=en&authkey=CMvkjs0N

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