QILS is a generic tactical skirmish game optimized for quick play with small force sizes (1-20 figures), that still presents a decent amount of strategic depth in decision making and team design. Abstract and simple, it works with many genres, but doesn’t focus on high levels of detail for any genre. You will need some miniatures, six-sided dice, markers, and a flexible ruler.

Play in QILS is driven by the dice. You use regular six-sided dice, but you will color in the pips, so it is good to get dark dice with white pips. Pips get colored either red (close combat attack points), yellow (ranged combat attack points), or blue (defense points).

Designer: Irrational Number Line Games, LLC

Link to RulesEdit

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