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A one-page set of Space combat rules. Ships are activated by their color cards in a deck w/2 jokers.  Turn up five cards and activate ships in the order of the cards.  If the five cards contain a joker conduct DC instead of any activations.  An activated ship moves and fires.  It may not be activated again until all ships of both fleets have been activated.    If the Joker is turned all ships conduct DC at that point in the 5 card sequence

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File:Simple Starship Combat v.6

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