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A space combat game that combines the basic paradigm of 2300AD's Star Cruiser (emphasis on stealth, detection, and long-range missile fire), Triplanetary-style vector movement, and a ship design system loosely patterned after Full Thrust.

Designer: Unknown

Link to RulesEdit

http://www.reocities.com/Area51/Rampart/1966/solrule.htm

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